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Seminar 1
The Absent Body: leader
– Yacov Sharir
What are the possibilities that open to us when we consider the creative process in virtual environments? What are the artistic, intellectual, visceral and emotional issues that can be addressed using computerized/animated, interactive and virtual technologies?
Issues concerning computerized choreography/virtual reality and cyberspace are based on notions and imagery of travels to distant and usually outer spaces. What if instead we explore these notions turned in on themselves – our travels not to an abstract virtual "outer" space, but to the inner reaches of the way we make things work and in the physical spaces with which we are most familiar and comfortable.
Software will include 3D Studio Max, LifeForms Studio, and Poser.
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Seminar 2
Interactive Performance and Media Integration:
leader – John D. Mitchell
What is the native form of a technology? To what kind of work is it best suited and how does this correspond to current notions of dance performance? How do we create structures for performances that open up unfamiliar technologies to the audience/viewers? Where is the choreography? Is it in the creation and invocation of media objects? In the movement of performers within a space, or in the interactions and coordinated effort of people acting together thousands of miles apart?
This seminar will examine the issues surrounding the integration of live performance and new media technology and provide hands-on training in the creation of integrated multimedia performance works. This will include critical analysis of existing works and theories as well as the development of skills with hardware and software used in integrating live performance with new media technology. Interactive, immersive and tele-mediating technologies empower the performer, but only if the structure of the work takes these new abilities into account. In this workshop we will look at interactive, mediated and tele-mediated performance from the perspective of choreography in its broadest sense, the most appropriate use of these new technologies, and issues for future development.
Software will include Max/MSP/Jitter and softVNS.
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Seminar 3
The Interactive Choreographic Sketchbook:
leader – Scott deLahunta and Zachary
Lieberman.
How can motion-tracking data be visualized in ways that stimulate the choreographic process? What existing graphical user interfaces can support the responsiveness and adaptability of choreographic thinking? Can we develop descriptive formalisms that can move easily between computer systems and dance makers? What 'software for dancers' might we design for the future?
Scott deLahunta and Zachary Lieberman will offer series of research seminars on the theme of the "interactive choreographic sketchbook." Here, the concept of “sketching” includes any use of external representations made during the choreographic process; drawing, writing, scores and notation as well as video and still image registration. We will look firstly at how dancers and choreographers employ a number of these common technologies for self-reflection/ examination, for the collective documenting and sharing of creative ideas, and recording notes for future reference. Secondly, we will extend this investigation to include the possibility that a variety of software/ hardware systems that track, record, represent and visualize motion and movement (both real-time and post-processed) might come together to create the "interactive choreographic sketchbook."
Software from standard image editing to motion tracking programs will
be explored within this context.
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SDAT04 builds on the success of earlier workshops at ASU including CELLBYTES 2000 and SWIPT (2001).
For more information visit http://dance.asu.edu/cellbytes2000/, and http://ame2.asu.edu/sites/swipt/



